Trò chơi Tic-Tac-Toe, game đánh caro full source code
2 // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
3 // <remarks>ChatClient is the main class of this api.</remarks>
4 // <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
5 // ----------------------------------------------------------------------------------------------------------------------
6
7 namespace ExitGames.Client.Photon.Chat
8 {
9 /// <summary>Possible states for a LoadBalancingClient.</summary>
10 public enum ChatState
11 {
12 /// <summary>Peer is created but not used yet.</summary>
13 Uninitialized,
14 /// <summary>Connecting to master (includes connect, authenticate and joining the lobby)</summary>
15 ConnectingToNameServer,
16 /// <summary>Connected to master server.</summary>
17 ConnectedToNameServer,
18 /// <summary>Usually when Authenticated, the client will join a game or the lobby (if AutoJoinLobby is true).</summary>
19 Authenticating,
20 /// <summary>Usually when Authenticated, the client will join a game or the lobby (if AutoJoinLobby is true).</summary>
21 Authenticated,
22 /// <summary>Transition from master to game server.</summary>
23 DisconnectingFromNameServer,
24 /// <summary>Transition to gameserver (client will authenticate and join/create game).</summary>
25 ConnectingToFrontEnd,
26 /// <summary>Connected to gameserver (going to auth and join game).</summary>
27 ConnectedToFrontEnd,
28 /// <summary>Transition from gameserver to master (after leaving a room/game).</summary>
29 DisconnectingFromFrontEnd,
30 /// <summary>Currently not used.</summary>
31 QueuedComingFromFrontEnd,
32 /// <summary>The client disconnects (from any server).</summary>
33 Disconnecting,
34 /// <summary>The client is no longer connected (to any server). Connect to master to go on.</summary>
35 Disconnected,
36 }
37 }
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